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Post by trailswell on Feb 9, 2018 1:28:03 GMT -5
Can we improve the melee rates for pallys plz? Can they flurry at the same rate as a beast pet? The flurry rate is sooo bad yeah. Their dps is beyond pathetic, I mean really bad. It was a historically horrible class in eq. Make it the class it always should have been.
Something closer to a ranger dps wise.
With near maxed aa's and top luclin gear, the parse is just awefull.
Thank you.
Fartsauce out.
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Post by TaterTott on Feb 9, 2018 11:31:55 GMT -5
While I wouldn't mind a buff to Pally DPS, since I play one as a main atm, I can't help but also play devil's advocate. I don't know that a high DPS tank is the class it *should* have been. The whole appeal of the PAL was that it was the EQ tank that could heal itself and the group. Neither WAR nor SHD can do that (nor BER if you consider them to a be a tank). WAR get the best mitigation and give up some DPS and self-sustain. SHD get some DPS and uber aggro at the cost of mitigation. Pallies were meant to give up DPS for being able to heal, rez, interrupt, etc. Have you tried parsing against an undead mob using your innates and AAs there? I would imagine/hope the DPS there would be less disappointing since this is their forte. If you really want a higher DPS that can take a few hits, maybe BER is better.
Does the melee maybe need to be balanced a bit more? Possibly. Do I think in any universe it should be anywhere close to a RNG? No way. RNG is specifically a high DPS class with some utility spells. This is why they're so squishy. You can't expect to take hits and have heals like a PAL and do damage like a RNG. That's asking too much in my opinion. Maybe a parse similar to, but below a WAR on non-undead mobs is a fair place to start. That way our undead specialty puts us at the head of the pack for tanks.
All that said, it seems like class balancing is probably low on the priority list for this server still, as it's in beta, but the conversations are definitely good to have imo.
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Post by trailswell on Feb 9, 2018 21:52:13 GMT -5
Gonna have to disagree with you Tott. This isn't the server that preserves EQ to original standards. There are however many others that do.
"I don't know that a high DPS tank is the class it *should* have been. The whole appeal of the PAL was that it was the EQ tank that could heal itself and the group."
If we are beholden to original Everquest standards, which is how your post reads to me, I would suggest there are quite a few elements on this server that are inconsistent with Everquest through Planes of Power.
Of the hybrid classes, Paladins are not even in any of the same conversations. Guess what, rangers can tank just as well as pally's here. Beastlords, far surpass the abilities of the pally. Although I have not played an Sk past 25 here, I would stand to bet, they are far better.
I would just like to give the class a little swagger and make it more fun to play, because that is why I play here, for fun. Im just asking for a reasonable proc rate on Flurry, something similar to how a BeastLord pet flurries. I really do not feel that is too much to ask. Proc rate on flurry is absolutely horrid.
And for reference, EQ did fix pally much past PoP and they are a balanced, fun class to play.
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Post by adamle01 on Feb 10, 2018 5:51:06 GMT -5
I have noticed a trend on many emu servers where class's that kind of struggle (like Paladin's and Druid's for example) get left alone and class's that are good and everyone likes to play like shaman get abilities nerfed in some way (Hello Puma line). Some of the class balance ideas from launch are so old they just don't work anymore like hybrid's are supposed to be a weakened version of 2 class's so with the paladin you end up with a weak warrior that still can't heal enough to be useful. Now they have solved a lot of this on live by now after dozen's of expansions, but a lot of the emu's are still stuck in 2002. Take Druid's for example, low dps and crummy healing (No hot like the shaman or cleric) makes them a powerlevel class only not one you actually want in the group. Some servers want to faithfully recreate early eq (good luck with that one) but a lot tweak things to make it more fun and less tedious or whatever, but nerfing is always easier than buffing or balancing something.
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Post by corporate on Feb 10, 2018 11:17:52 GMT -5
Sometime soon there will be a patch with several class balancing changes. I will look into paladin a bit too for this.
For anyone worried -- None of the changes will be too extreme. I prefer to make smaller incremental changes over time.
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Post by TaterTott on Feb 11, 2018 16:13:52 GMT -5
I wasn't advocating for true to live (in any era). I was advocating for small balances where appropriate. I don't think it should come as a surprise or be considered balanced to have a tank class match the dps of a dps class. If every class can tank, heal, dps as well as any other, why bother having separate classes at all? Yes, we all come here to play the classes we like and have fun, but it's less fun if it's faceroll easy-mode is all I'm saying.
Again, does that mean it's totally balanced as is and needs no adjusting? No, I just think it's important to have the right expectations is all.
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