acb
Newb
Posts: 8
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Post by acb on Jul 13, 2018 19:45:30 GMT -5
As I'm looking through parses what I'm finding is that I believe more things need to be brought UP than down given the small nature of raid parties and the tuning of the server. The monk DPS FEELS good, it's not too much DPS and it's not trivializing game play in anyway, I'd like to see rogues slightly above Monks (maybe poisons are good enough to do that) and I'd like to see Zerker's brought up to equal with the rogues (I don't have one leveled yet but I will soon for you)
Monk: 1handers (Fists of Fate both w/Augment of Shock) - No Spell Haste, 41% worn haste
Dragon -vs- A training dummy: -- DMG: 181463 -- DPS: 322 -- Scaled: 322 -- Punch: 118523 -- DirDmg: 37246 -- Kick: 23610 -- Strike: 2084 -- % dmg as normal: 91.4% -- % dmg as critical: 8.6% -- Non-crit rate: 93.9% -- crit rate: 6.1% -- Attempts: 2007 -- Hits: 1203 -- Missed: 804 -- Accuracy: 59.9% -- Avg Hit: 150 -- Max hit: 1840 -- DMG to PC: 0
Monk: 2hb (Caen's Bo Staff of Fury no aug) - No Spell Haste, 41% worn haste
Dragon -vs- A training dummy: -- DMG: 90850 -- DPS: 222 -- Scaled: 222 -- Crush: 48945 -- Kick: 26068 -- DirDmg: 14500 -- Strike: 1337 -- % dmg as normal: 90.6% -- % dmg as critical: 9.4% -- Non-crit rate: 93.7% -- crit rate: 6.3% -- Attempts: 643 -- Hits: 397 -- Missed: 246 -- Accuracy: 61.7% -- Avg Hit: 228 -- Max hit: 1840 -- DMG to PC: 0 Rogue: (TriXim, Dagger of the King w/ Augment of Shock & Salindrite Dagger w/o Aug) - No Spell Haste, 31% worn haste
Back -vs- A training dummy: -- DMG: 2186822 -- DPS: 213 -- Scaled: 213 -- Backstab: 1294565 -- Pierce: 748796 -- DirDmg: 143461 -- % dmg as normal: 89.6% -- % dmg as critical: 10.4% -- Non-crit rate: 93.9% -- crit rate: 6.1% -- Attempts: 30329 -- Hits: 18380 -- Missed: 11949 -- Accuracy: 60.6% -- Avg Hit: 118 -- Max hit: 3779 -- DMG to PC: 0
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acb
Newb
Posts: 8
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Post by acb on Jul 13, 2018 19:58:44 GMT -5
Warrior: 2hs No Spell Haste - 41% worn Haste (Blade of War - no aug) 121.5 DPS Slashing 16.2 DPS Kick
Ikky -vs- A training dummy: -- DMG: 1415199 -- DPS: 138 -- Scaled: 138 -- Slash: 1248958 -- Kick: 166241 -- % dmg as normal: 78.2% -- % dmg as critical: 21.8% -- Non-crit rate: 86.5% -- crit rate: 13.5% -- Attempts: 12004 -- Hits: 7483 -- Missed: 4504 -- Defended: 17 -- Accuracy: 62.4% -- Avg Hit: 189 -- Max hit: 1028 -- DMG to PC: 0 Warrior: 1hs No Spell Haste - 41% worn Haste (Ruinous Blade of Annihilation with Augment of Shock + Mace of Mad Mayhem with Augment of Anger) 66.8 DPS Slashing(Primary) 47.7 DPS Direct Damage 37.4 Crushing(Offhand) and 16.7 DPS kicking
Ikky -vs- A training dummy: -- DMG: 2152184 -- DPS: 169 -- Scaled: 169 -- Slash: 852412 -- DirDmg: 609286 -- Crush: 477489 -- Kick: 212997 -- % dmg as normal: 83.6% -- % dmg as critical: 16.4% -- Non-crit rate: 88.6% -- crit rate: 11.4% -- Attempts: 41655 -- Hits: 27007 -- Missed: 14648 -- Accuracy: 64.8% -- Avg Hit: 79 -- Max hit: 1028 -- DMG to PC: 0
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acb
Newb
Posts: 8
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Post by acb on Jul 13, 2018 19:59:00 GMT -5
HOLDING for future Parses
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acb
Newb
Posts: 8
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Post by acb on Jul 13, 2018 19:59:15 GMT -5
HOLDING for future Parses
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jox
Lower Guk farmer
Posts: 12
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Post by jox on Jul 14, 2018 10:10:36 GMT -5
Rogues do outperform monks at the high end, both have time weapons. On top of that, rogue dps takes a much smaller hit to any slows that get aoe'd unlike monks (ex. Quarm) since combat skills don't get slowed and there are a lot of slows in later expansions if any get added. Rogues will also continue to scale better than monks since better weapons will increase backstab and not flying kick/tiger claw.
Using two handers has its own benefits on some fights, and it wouldn't make sense to make them do as much damage as DW for classes that traditionally DW. Like Innoruuk's extreme damage shield procs in time, monk DWing can chunk himself to 10% from full in 1 round which doesn't happen using a 2h.
Bringing other dps up to the level of rogues and monks would be great, but those 2 classes are fine.
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acb
Newb
Posts: 8
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Post by acb on Jul 14, 2018 12:49:32 GMT -5
I disagree, but I'm working on to give as much data as I can right now to add to it. 2handed weapons are vastly under performing. If you look at the warrior (with max AAs) and look at his 2handed damage vs his 1handed damage, or same with monk. The 2handers are still shy of where they belong, thus keeping berzerkers from being viable at this point.
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jox
Lower Guk farmer
Posts: 12
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Post by jox on Jul 14, 2018 18:49:27 GMT -5
Well, I did say classes that traditionally DW which Berserkers are not. Berserkers were not very good when they were first introduced it wasn't till much later when they were balanced around stacking their multitude of discs/AAs (that are not available at 65) that they became competitive which is why just increasing 2h damage won't fix them.
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jox
Lower Guk farmer
Posts: 12
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Post by jox on Jul 14, 2018 19:45:05 GMT -5
Spell haste (100% total haste) should be a basic level for parsing, maybe not the class specific buffs like leopard or bard procs/overhaste, but every single group composition should at least have capped basic haste. IMO, also should be parsing with disc usage with a summary at the 3 minute mark, 6 minute mark, 9 minute mark. As in what's it matter if one class sucks at 9 minutes but is top dog at 3 minutes if all fights are tuned to end around 3 minutes.
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Post by TaterTott on Jul 16, 2018 10:17:06 GMT -5
Spell haste (100% total haste) should be a basic level for parsing, maybe not the class specific buffs like leopard or bard procs/overhaste, but every single group composition should at least have capped basic haste. IMO, also should be parsing with disc usage with a summary at the 3 minute mark, 6 minute mark, 9 minute mark. As in what's it matter if one class sucks at 9 minutes but is top dog at 3 minutes if all fights are tuned to end around 3 minutes. Except for the haste comment I agree with this. Haste on all parses should be the same, so that an even comparison shoudl be made, but exactly what percentage it's at shouldn't matter. I'm not sure if you can share log files on here, but posting those somehwere and linking to them would probably be good so they can be analyzed at different time points like Jox suggests. While I agree with using Discs for parses, I don't know if thats feasible in the hub since buff timers (and therefore Disc timers, form what I've seen) don't tick. If the parsers and Devs are willing, maybe we can get some dummies out in the Arena or something so we can have the benefit of stationary, stable mobs to parse on but also the ability to test Discs with accurate timers too.
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